IAttributes Class Reference

Object Data Archive Interface. More...

#include <ipersistent.h>

Inheritance diagram for IAttributes:
Inheritance graph
[legend]

Public Member Functions

Methods to write attributes



virtual tresult set (IAttrID attrID, const FVariant &data)=0
 Store any data in the archive.
virtual tresult queue (IAttrID listID, const FVariant &data)=0
 Store a list of data in the archive.
virtual tresult setBinaryData (IAttrID attrID, void *data, uint32 bytes, bool copyBytes)=0
 Store binary data in the archive.
Methods to read attributes



virtual tresult get (IAttrID attrID, FVariant &data)=0
 Get data previously stored to the archive.
virtual tresult unqueue (IAttrID listID, FVariant &data)=0
 Get list of data previously stored to the archive.
virtual int32 getQueueItemCount (IAttrID)=0
 Get the amount of items in a queue.
virtual tresult resetQueue (IAttrID attrID)=0
 Reset a queue.
virtual tresult resetAllQueues ()=0
 Reset all queues in the archive.
virtual tresult getBinaryData (IAttrID attrID, void *data, uint32 bytes)=0
 Read binary data from the archive.
virtual uint32 getBinaryDataSize (IAttrID attrID)=0
 Get the size in bytes of binary data in the archive.

Static Public Attributes

static const FUID iid

Detailed Description

Object Data Archive Interface.

[host imp]

All data stored to the archive are identified by a string (IAttrID), which must be unique on each IAttribute level.

The basic set/get methods make use of the FVariant class defined in 'funknown.h'. For a more convenient usage of this interface, you should use the functions defined in namespace PAttributes (public.sdk/source/common/pattriutes.h+cpp) !!


Member Function Documentation

virtual tresult set ( IAttrID  attrID,
const FVariant data 
) [pure virtual]

Store any data in the archive.

It is even possible to store sub-attributes by creating a new IAttributes instance via the IHostClasses interface and pass it to the parent in the FVariant. In this case the archive must take the ownership of the newly created object, which is true for all objects that have been created only for storing. You tell the archive to take ownership by adding the FVariant::kOwner flag to the FVariant::type member (data.type |= FVariant::kOwner). When using the PAttributes functions, this is done through a function parameter.

virtual tresult queue ( IAttrID  listID,
const FVariant data 
) [pure virtual]

Store a list of data in the archive.

Please note that the type of data is not mixable! So you can only store a list of integers or a list of doubles/strings/etc. You can also store a list of subattributes or other objects that implement the IPersistent interface.

virtual tresult setBinaryData ( IAttrID  attrID,
void *  data,
uint32  bytes,
bool  copyBytes 
) [pure virtual]

Store binary data in the archive.

Parameter 'copyBytes' specifies if the passed data should be copied. The archive cannot take the ownership of binary data. Either it just references a buffer in order to write it to a file (copyBytes = false) or it copies the data to its own buffers (copyBytes = true). When binary data should be stored in the default pool for example, you must always copy it!

virtual tresult get ( IAttrID  attrID,
FVariant data 
) [pure virtual]

Get data previously stored to the archive.

virtual tresult unqueue ( IAttrID  listID,
FVariant data 
) [pure virtual]

Get list of data previously stored to the archive.

As long as there are queue members the method will return kResultTrue. When the queue is empty, the methods returns kResultFalse. All lists except from object lists can be reset which means that the items can be read once again.

See also:
IAttributes::resetQueue
virtual int32 getQueueItemCount ( IAttrID   )  [pure virtual]

Get the amount of items in a queue.

virtual tresult resetQueue ( IAttrID  attrID  )  [pure virtual]

Reset a queue.

If you need to restart reading a queue, you have to reset it. You can reset a queue at any time.

virtual tresult resetAllQueues (  )  [pure virtual]

Reset all queues in the archive.

virtual tresult getBinaryData ( IAttrID  attrID,
void *  data,
uint32  bytes 
) [pure virtual]

Read binary data from the archive.

The data is copied into the passed buffer. The size of that buffer must fit the size of data stored in the archive which can be queried via IAttributes::getBinaryDataSize

virtual uint32 getBinaryDataSize ( IAttrID  attrID  )  [pure virtual]

Get the size in bytes of binary data in the archive.


Field Documentation

const FUID iid [static]

Reimplemented from FUnknown.

Reimplemented in IAttributes2.

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